Professions
Professions allow companions the ability to peform various actions in the world generally surrounding gathering and crafting. Each companion can only have one profession but is able to freely switch between them (with an experience reset penalty). Professions provide Attribute bonuses and allow companions to be assigned to certain Camping Gear in the [Camp].
Alchemist
Recommended Classes: Archer, Ranger
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Learn Recipes and brew concoctions at the Apothecary Table. | +1 Dexterity |
Apprentice | Learn Recipes and brew Apprentice concoctions. | +2 Dexterity |
Companion | Learn Recipes and brew Journeyman concoctions. | +3 Dexterity |
Angler
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Fish in fishing huts. | +1 Willpower |
Apprentice | ? | +1 Willpower +2% Critical Hit |
Companion | ? | +2 Willpower +2% Critical Hit |
Blacksmith
Recommended Classes: Brute, Swordsman, Warrior
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Learn [Blueprints] and forge items in a village [Forge]. | +1 Strength |
Apprentice | Learn [Blueprints] and forge items at Apprentice rank. | +2 Strength |
Companion | Learn [Blueprints] and forge items at Journeyman rank. | +3 Strength |
Cook
Recommended Classes: Brute, Swordsman, Warrior
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Learn Recipes and prepare meals at the camp [Cooking Pot]. | +2 Constitution |
Apprentice | Learn Recipes and cook Apprentice dishes. | +4 Constitution |
Companion | Learn [Blueprints] and cook Journeyman dishes. | +6 Constitution |
Miner
Recommended Classes: Brute, Swordsman, Warrior
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Interact with deposits in mines to extract the ore they contain. | +2 [Consitition] |
Apprentice | Discovery precious stones while mining. | +4 Constitution |
Companion | Increases the amount of resources gathered when mining. | +4 Constitution +2 Strength |
Scholar
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Decipher codices and piece together Antiquities at the Camp Lectern. | +1 Willpower |
Apprentice | ? | +2 Willpower |
Companion | ? | +3 Willpower |
Thief
Recommended Classes: Archer, Ranger
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Steal items and pick locks. | +1 Dexterity |
Apprentice | Reduces the amount of Suspicion gained from all sources | ? |
Companion | No longer gets caught when discovered stealing. | +2 Dexterity +3% Critical Hit |
Lockpicking
Certain lootable objects will remain locked until opened with a [Lockpick] typically without raising the troop's Suspicion level. During the mini-game that must be completed in order to open locked objects [Lockpicks] can be broken.
Stealing
Items can be stolen from [Merchants] and lootable objects throughout the world. Stealing will raise the troop's Suspicion level.
Tinkerer
Recommended Classes: Archer, Ranger
Rank | Description | Attribute Modifier |
---|---|---|
Novice | Learn [Blueprints] and craft/enhance Camping Gear at the Workshop. | +1% Critical Hit |
Apprentice | Learn [Blueprints] and create/improve Apprentice Camping Gear. | +3% Critical Hit |
Companion | Learn [Blueprints] and create/improve Journeyman Camping Gear. | +5% Critical Hit |