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Attributes

Attributes govern various aspects of each companion's performance in battle and resource expenditure in the world. They are increased using Aptitude Points which are gained each time a comapnion levels up and through various interactions in the game world. By default, a random subset of attributes is available to be upgraded by 1 or 2 points each time an Aptitude Point is used. The [Career Path] Knowledge can be used to spend Influence to allow any attribute to be increased by 1 for 10 Influence or 2 for 40 Influence points.

Strength

Increases the skill damage based on Strength and [Critical Damage].

Dexterity

Increases the skill damage based on Dexterity and Critical Hit.

Constitution

Determines how much Health the unit has and increases their Carrying Capacity.

Willpower

Used to boost the troop's [Morale] in combat. Also increases the Critical Hit.

At 12 Willpower the unit will resist death once per encounter.

Critical Hit

Determines the percentage of chance that an attack will land a critical hit and deal additional damage.

Movement

Allows the unit to move around in combat.

Wages

The cost in krowns to keep this unit happy. Must be paid every 3 days.

Consumption

Daily food consumption during [rest].

Carrying Capacity

Increases the weight that can be carried in the inventory.

Health

Determines how much damage a companion can take before dying. If a companion leaves battle with damage to their health bar, there is a chance to sustain a random [Injury].

Armor

Determines how much damage a companion can take before sustaining Health damage. While a companion has armor, the companion's guard will mitigate incoming damage.

Guard

Determines how much damage will be mitigated from each hit as long as the unit still has Armor.