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Injuries

Injuries are companion debuffs that persist outside of individual combat encounters. Most of them can be healed at an Apothecary or by using [Medicine], although some require special medicine to treat.

Head Injury

Willpower reduced by half.

Laceration

This unit can no longer deal a Critical Hit.

Infection

Can only eat Meat, goes mad if famished.

Rupturing Ligaments

This unit is slowed to half of their capacity.

Sprain

Can no longer be chosen to complete tasks.

Fracture

Damage halved.

Contustion

Constitution reduced by half.

Bruise

Damage taken doubled.

Plague-Infected Wound

This unit must be healed before the next [Rest]. Otherwise, they will be infected.