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Status

Status effects are typically temporary buffs or debuffs that can be applied throughout the course of combat. Typically they are applied via skills and last for a specific number of rounds during combat.

Leader

[Strength], [Dexterity] and [Constitution] increased by 30%.

Deflection

Damage taken of the next attack reduced by 70%.

Rage

Damage increased by 5%. Stackable.

Burning

Target loses 20% of their max [Health] and spreads the effect to nearby units at the end of their turn. Cancelled if the unit moves.

Poison

Target loses 5% of their maximum [Health] at the end of their turn. Stackable.

Fury

Damage of the next attack increased by 50%.

Protection

Damage taken reduced by 30%.

Riposte

The next time this unit is attacked by their engaged opponent, they parry with an [attack of opportunity]. Cancelled if the unit moves.

Destabilization

[Guard] reduced to 0%.

Weakening

Damage reduced by 50%.

Fragility

Damage taken increased by 30%.

Inspiration

[Movement] doubled.