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Equipment

Equipment can be worn by companions and provides Armor, Guard, [Skills], and bonuses to Attributes. Acquiring Equipment represents one of the core progression mechanics of the game. Armor can be purchased from [Merchants], crafted at the Workshop or Anvil, or looted from [Combat] encounters.

Main Hand Slot

In Wartales, there are 6 types of weapons: Swords, Axes, Maces, Daggers, Bows, and Polearms some of which have both One-Hand and Two-Handed variations. Each weapon type is tied directly to a class and cannot be worn by a companion of another class. The base damage of a weapon is generally tied to the primary attribute associated with the weapon (Strength, Dexterity, etc.). Weapons also provide unique [Skills] which allows for more flexibility in build and playstyle.

Weapons can also be permanently upgraded using various [Oils] crafted at the Apothecary Table.

Off-Hand Slot

Shields and [Off-Hand Weapons] can be equipped in the Off-Hand slot. The Shields provide additional Armor, Guard, and sometimes [Skills] or various defensive bonuses. The Off-Hand weapons generally have a finite number of uses and provide unique utility skills to any companion using one.

Chest Armor Slot

Chest Armor is the main source of Armor and Guard. There are four variants, [Basic Armor], Light Armor, Medium Armor, and Heavy Armor. The type of chest armor that can be worn by a companion is determined by their unique class specialization. Some chest armor contains [Armour Layer] slots that provide additional bonuses.

Backpack Accessory

Backpack Accessories typically provide [Profession] related bonuses.

Belt Accessory

Belt Accessories provide various combat and world map bonuses.