Apothecary Table
Medicine
- Unlocked with [Recipe: Flawed Remedy] given as a quest reward from the Apothecary in [Marheim], [Vertruse Province].
Off-Hand
Poisoned Throwing Knife
A greenish poison drips from the knife's blade.
Critical Hit +3%Alchemist · 4x [Throwing Knife], 3x [Marsh Parsley], 3x [Infected Blood] (1)
- Unlocked with [Recipe: Poisoned Throwing Knife] sold at [Smott's Arena] in [Vertruse Province].
Swamp Flask
A flask filled with nauseating liquid.
Critical Hit +3%Alchemist · 4x Vial, 4x [Marsh Parsley], 2x [Mosquito Probosic], 2x [Crocswing Scale]
Miscellaneous
Components
Oils
Bleeding Oil I
Initially designed as an anticoagulant cream to stop bleeding, this greasy solution is now primarily used to accelerate blood loss in combat.
Every time a skill deals damage to a bleeding enemy, has a 10% change to trigger the effects of Bleeding.
Alchemist · 1x [Pristine Essence], 4x [Pristine Fang], 2x [Coal], 2x [Salt]
Acidic Oil I
This highly caustic solution, stabilised in an abrasive mixture, triggers significant burning on the skin, but without causing any damage to the weapon it is applied to.
Every time a skill deals damage, has a 30% chance to apply Burning.
Alchemist · 1x [Pristine Essence], 5x [Coal]
Strength Oil I
A slightly sticky and lumpy mixture that allows for better grip on a weapon, and thus for stronger strikes. It is fairly unpleasant to touch.
Every time a skill deals damage, has a 30% chance to increase Strength +10% for 3 rounds.
Alchemist · 1x [Pristine Essence], 3x [Comfrey], 5x [Pristine Fang]
Swiftness Oil I
A light oil that very subtly lubricates the weapon it is applied to without making it slippery, which allows for quick and easy reajustment of the grip to constantly take advantage of the best possible balance.
Every time a skill deals damage, has a 30% chance to increase Dexterity 10% for 3 rounds.
Alchemist · 1x [Pristine Essence], 3x [Snow Iris], 5x [Pristine Fang]
Fortifying Oil I
Though foul smelling, this medicinal oil, to which a transdermal carrier has been added, reduces the sensation of pain, making its user more resistant.
Every time a skill deals damage, has a 30% chance to reduce the damage taken by 10% for 3 rounds.
Animal Essence Oil I
The formula of this toxic oil is unique as it affects animals without presenting any danger to humans.
Damage inflicted to animals increased by 20%.
Alchemist · 1x [Pristine Essence], 10x [Pristine Fang], 1x [Red Eyeball]
Conversion Oil I
A medicinal oil which penetrates the skin and has properties that activate during an adrenaline surge, making it an excellent substance to use in combat.
Every time a skill deals damage, has a 30% chance to restore an amount of Health equal to 20% of the damage dealt.
Alchemist · 1x [Pristine Essence], 2x [Fish Oil], 2x [Comfrey], 2x [Snow Iris]
Plague Essence Oil I
This smelly concoction is the product of experiments designed to cure the Plague. Sadly, it induces intense pain in the afflicted, and its curative effects have yet to be proven.
Damage dealt to [plagued] units increased by 20%.
Alchemist · 1x [Pristine Essence], 5x [Infected Blood], 2x [Red Eyeball]
Infectious Oil I
This revolting mixture, a veritable bouillon of microbial cultures, rapidly infects the wounds caused by a weapon to which it is applied.
Every time a skill deals damage, has a 30% chance to apply a status effect inflicting damage equal to 50% of the attack.
Alchemist · 1x [Pristine Essence], 6x [Pristine Fang], 4x [Infected Blood]
Unstable Oil I
An oil with a balanced and very subtle texture, which provides a better hold on the weapon to which it is applied, and makes it easier to surprise an opponent with an unexpected move.
After attacking an enemy in close combat, has a 30% chance to follow up with an [attack of opportunity].
Alchemist · 1x [Pristine Essence], 2x [Salt], 2x [Brandy], 2x [Alazarian Powder]
Sharpening Oil I
This corrosive oil, when applied with a certain know-how, sharpens the most strategic parts of a weapon to maximise damage on the most effective strikes.
Critical Hit +10%
Alchemist · 1x [Pristine Essence], 5x [Salt], 2x [Alazarian Powder]
Perforating Oil I
An irritant liquid solution that tends to splash the target of the weapon to which it is applied, imbuing clothes and causing wounds regardless of protection.
The attacks dealt ignore 50% of the target's Guard.
Alchemist · 1x [Pristine Essence], 4x [Mosquito Proboscis], 2x [Crocswine Scale]
Misty Oil I
A gelatinous substance which turns into a mist dissipating in an area around the point of impact. Abrasive additives make painful on contact with mucus membranes.
Every time a skill deals damage, has a 30% chance to also deal 50% of its damage ot the enemies next to the target.
Alchemist · 1x [Pristine Essence], 2x [Alazarian Powder], 2x [Crocswine Scale]
Poisonous Oil I
This solution, made by mixing poisonous plants with thick vegetable oils, has effective toxic properties, and its smooth texture ensures good adherence to a weapon..
Every time a skill deals damage, has a 30% change to apply 1 Poison.
Alchemist · 1x [Pristine Essence], 4x [Marsh Parsley], 1x [Infected Blood]
Belt Accessories
Acidic Oil Concentrate
An apothecary thought it wise to add a disclaimer advising not to ingest this oil.
The [Acidic Oil] has an additional 30% chance to apply its effects.
Alchemist · 3x Leather, 1x [Acidic Oil I], 1x [Red Eyeball]
Strength Oil Concentrate
Developed by Alazarian scholars, the recipe for this concentrate has long remained secret.
The [Strength Oil] has an additional 30% chance to apply its effects.
Alchemist · 3x Leather, 1x [Acidic Oil I], 1x [Red Eyeball]
Acidic Oil Concentrate
Even as a concentrate, this oil has an ethereal consistency.
The [Misty Oil] has an additional 30% chance to apply its effects.
Alchemist · 3x Leather, 1x [Misty Oil I], 1x [Red Eyeball]
Unstable Oil Concentrate
This oil was devised by an apothecary famous for murdering his Lord Mayor.
The [Unstable Oil] has an additional 30% chance to apply its effects.
Alchemist · 3x Leather, 1x [Unstable Oil I], 1x [Red Eyeball]
Bleeding Oil Concentrate
Considered an abomination by healers and apothecaries alike.
The [Bleeding Oil] has an additional 30% chance to apply its effects.
Alchemist · 3x Leather, 1x [Bleeding Oil I], 1x [Red Eyeball]
Backpack Accessories
Herbarium
This comprehensive collection identifies almost every herb and grass from Belerion to Alazar. Readers can look up the dried specimens to easily identify various plant species.
Bonus: Has a chance to retrieve part of the resources used in [Alchemy].Alchemist · 3x Leather, 1x [Comfrey], 2x [Marsh Parsley], 6x Grease