Injuries
Injuries are companion debuffs that persist outside of individual combat encounters. Most of them can be healed at an Apothecary or by using [Medicine], although some require special medicine to treat.
Head Injury
Willpower reduced by half.
Laceration
This unit can no longer deal a Critical Hit.
Infection
Can only eat Meat, goes mad if famished.
Rupturing Ligaments
This unit is slowed to half of their capacity.
Sprain
Can no longer be chosen to complete tasks.
Fracture
Damage halved.
Contustion
Constitution reduced by half.
Bruise
Damage taken doubled.
Plague-Infected Wound
This unit must be healed before the next [Rest]. Otherwise, they will be infected.