Status
Status effects are typically temporary buffs or debuffs that can be applied throughout the course of combat. Typically they are applied via skills and last for a specific number of rounds during combat. Some statuses last in the world for a certain number of rests.
Buffs
Leader
Strength, Dexterity and Constitution increased by 30%.
Leader's Willpower
Damage increase by 40% for each Bonus applied to the target of their attacks.
Deflection
Damage taken of the next attack reduced by 70%.
Rage
Damage increased by 5%. Stackable.
Fury
Damage of the next attack increased by 50%.
Protection
Damage taken reduced by 30%.
Supported
This unit is engaged in combat and next to 2 free allies.
Damage taken reduced by 30%.
Riposte
The next time this unit is attacked by their engaged opponent, they parry with an [attack of opportunity]. Cancelled if the unit moves.
Rivalry
Damage taken dealt by the engaged opponent reduced by 50%.
Inspiration
Movement doubled.
Relentless
After attacking, this unit executes an [attack of opportunity]. Removed if no longer in combat.
Verminator
Damage against [Plague-Infested Outgrowths] of 50%. (Increased by?)
Removed after battling [Rat Infestation].
Targeting
Vigilant
Enemy aggression range reduced in the world. Lasts for 2 [Rests].
De-buffs
Bleeding
Burning
Target loses 20% of their max Health and spreads the effect to nearby units at the end of their turn. Cancelled if the unit moves.
Slowdown
Movement reduced by half.
Poison
Target loses 5% of their maximum Health at the end of their turn. Stackable.
Destabilization
Guard reduced to 0%.
Weakening
Damage reduced by 50%.
Marked for Death
Every time this unit is attack by an animal, the damage increases.
Fragility
Damage taken increased by 30%.
Engaged
This unit can only target the engaged opponent and has a 10% chance of taking a critical hit from other unites (20% from behind).
Fever
Damage taken increased by 10%. Stackable.
Surrounded
This unit is engaged in combat and next to free 2 enemies.
Damage taken increased by 20%.