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Status

Status effects are typically temporary buffs or debuffs that can be applied throughout the course of combat. Typically they are applied via skills and last for a specific number of rounds during combat. Some statuses last in the world for a certain number of rests.

Buffs

Leader

Strength, Dexterity and Constitution increased by 30%.

Leader's Willpower

Damage increase by 40% for each Bonus applied to the target of their attacks.

Deflection

Damage taken of the next attack reduced by 70%.

Rage

Damage increased by 5%. Stackable.

Fury

Damage of the next attack increased by 50%.

Protection

Damage taken reduced by 30%.

Supported

This unit is engaged in combat and next to 2 free allies.

Damage taken reduced by 30%.

Riposte

The next time this unit is attacked by their engaged opponent, they parry with an [attack of opportunity]. Cancelled if the unit moves.

Rivalry

Damage taken dealt by the engaged opponent reduced by 50%.

Inspiration

Movement doubled.

Relentless

After attacking, this unit executes an [attack of opportunity]. Removed if no longer in combat.

Verminator

Damage against [Plague-Infested Outgrowths] of 50%. (Increased by?)

Removed after battling [Rat Infestation].

Targeting

Vigilant

Enemy aggression range reduced in the world. Lasts for 2 [Rests].

De-buffs

Bleeding

Burning

Target loses 20% of their max Health and spreads the effect to nearby units at the end of their turn. Cancelled if the unit moves.

Slowdown

Movement reduced by half.

Poison

Target loses 5% of their maximum Health at the end of their turn. Stackable.

Destabilization

Guard reduced to 0%.

Weakening

Damage reduced by 50%.

Marked for Death

Every time this unit is attack by an animal, the damage increases.

Fragility

Damage taken increased by 30%.

Engaged

This unit can only target the engaged opponent and has a 10% chance of taking a critical hit from other unites (20% from behind).

Fever

Damage taken increased by 10%. Stackable.

Surrounded

This unit is engaged in combat and next to free 2 enemies.

Damage taken increased by 20%.

Nightmare

Pyrophobia

Vulnerability